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Final earth 2 secret codes wiki
Final earth 2 secret codes wiki








final earth 2 secret codes wiki

The Flash, stranded, contacts DC Comics editor Julius Schwartz, who helps him construct a cosmic treadmill to return to Earth-One. Inflicts light (20-80 in NES/Origins ) damage on Undead enemies.The Flash ( Barry Allen) accidentally traveled there from Earth-One. Restores a light (16-32 in NES/Origins ) amount of HP. Gallery Nintendo Entertaiment System (NES) Always fails if the target has over 300 HP, or resists the Death property. Always succeeds if the target has 300 or less HP and is not resistant against the Death property. Inflicts massive (100-400 in NES/Origins ) non-elemental damage to all enemies.Ĭhance to inflict Paralyze on each enemy.Ĭhance to inflict Instant Death on one enemy. Raises own Attack by +16 and Accuracy by +10. Inflicts heavy (70-280 in NES/Origins ) Ice elemental damage to all enemies. Always fails if the target has over 300 HP, or resists the Darkness (Status in NES ) property. Always succeeds if the target has 300 or less HP and is not resistant against the Darkness (Status in NES ) property. Always fails if the target has over 300 HP, or resists the Paralysis (Status in NES ) property. Always succeeds if the target has 300 or less HP and is not resistant against the Paralysis (Status in NES ) property. Inflicts heavy (60-240 in NES/Origins ) Lightning elemental damage to all enemies.Ĭhance to inflict Instant Death on one enemy. Inflicts heavy (50-200 in NES/Origins ) Fire elemental damage to all enemies.Ĭhance to decrease one enemy's hit multiplier by 1. Inflicts moderate (40-160 in NES/Origins ) Ice elemental damage to all enemies.Ĭhance to inflict Instant Death on each enemy. Increases hit multiplier of an ally by 1. Inflicts moderate (30-120 in NES/Origins ) Lightning elemental damage to all enemies.Ĭhance to lower each enemy's Evasion by -20. Inflicts moderate (30-120 in NES/Origins ) Fire elemental damage to all enemies. Inflicts light (20-80 in NES/Origins ) Ice elemental damage.Ĭhance to decrease each enemy's hit multiplier by 1.

final earth 2 secret codes wiki

Inflicts light (10-40 in NES/Origins ) Lightning elemental damage.Ĭhance to lower one enemy's Evasion by 20.Ĭhance to inflict Sleep on each enemy target.Ĭhance to inflict Blind on each enemy target. Inflicts light (10-40 in NES/Origins ) Fire elemental damage. Healing Amount = ( Spell Power + Caster Intelligence ) × Spell Accuracy + Random( 0. The caster's Intelligence and the target's Luck both affect the amount healed. This can never be reached without hacking. 200 ) 200, reduce damage by half If 200 >= Magic Defense > 100, reduce damage by a quarter If Magic Defense <= 100, reduce damage by an eighth Hit determination is done by the following formula: A target can be both weak and resist a given element, which would apply both effects to hit (leaving a final chance to hit of 40).

final earth 2 secret codes wiki

If the target is weak to the spell element, base chance to hit is increased by 40. If the target resists the spell element, base chance to hit has 148 subtracted from it. The Red Mage groups spells from both schools under this command, and is still limited to only knowing up to three spells in each tier regardless of school.īase chance to hit starts at 148. While Final Fantasy distinguishes between White Magic and Black Magic, both are classified under the command "Magic" in the player's menus. Spells are still divided into tiers with characters only able to learn up to three spells from each tier. These ports also added Ethers as a means to restore MP.

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The Game Boy Advance Final Fantasy I & II: Dawn of Souls port, and the PlayStation Portable 20th Anniversary port, overhauled the game balance, including changing magic to use an MP system where all spells have an cost and characters have a pool of MP that is consumed. Spell charges are replenished by resting at an inn, or by using a Cottage. Each tier of spell has a number of charges, and casting a spell of that tier consumes one charge. Spells are organized into tiers, and a character can learn up to three spells in each tier learning a new spell requires them to forget one they already know. The original NES version did not use the MP system that would become standard for later games in the series, but instead a variation of the spell slots system from Dungeons & Dragons.

  • 1.1.3 Formulas for Dawn of Souls and onward.









  • Final earth 2 secret codes wiki